Matt Anderson (He/Him) is a Features Writer from Philadelphia, Pennsylvania. He's been gaming as far back as four years old on the original PlayStation and writing in the industry for several years.
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
Five years have already passed since the release of Valorant, Riot Games’ answer to Counter-Strike. As a competitive esports title, optimization over raw graphics has always been a priority, but even ...
Picture, if you would, the very first video games that were ever made. We’re talking old-school arcades and early Atari titles. Think about what it was like to not only play them, but what it was like ...
TL;DR: NVIDIA has released the official DLSS 4 plugin for Unreal Engine 5.6, enabling developers to integrate advanced AI upscaling features like Multi-Frame Generation, Ray Reconstruction, and Super ...
Someone has gone to the trouble of showcasing the kind of performance changes Epic’s new engine update can provide for games that utilize it. MxBenchmarkPC runs a benchmark comparing Unreal Engine 5.4 ...
Yes, I know I sound like a stuck record here, but it's really not the engine that's at fault. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Epic Games held its annual State of Unreal event today, offering a first look at some exciting new features coming to Unreal Engine 5 through a tech demo set in the world of The Witcher IV. The demo ...