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More recently, Ubisoft Toronto developed Watch Dogs: Legion and Far Cry 6, which were both disappointing. Both games had potential, but were held back by Ubisoft's wider design ethos.
In 2002, however, Ubisoft Montreal’s Splinter Cell sought to add a fresh spin on the genre Metal Gear Solid popularized. This was a slower, methodical approach to stealth that saw its ...
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