Microsoft officially launches Shader Execution Reordering in DXR 1.2, claiming up to 90% higher performance on Intel Arc B-Series GPUs in a new tech demo.
This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
This project will provide some URP-based fog effects, and implement it in a relatively quick way. Because it is based on Volume framework, you can smoothly switch different effects between different ...
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