Microsoft officially launches Shader Execution Reordering in DXR 1.2, claiming up to 90% higher performance on Intel Arc B-Series GPUs in a new tech demo.
The latest DirectX release standardizes advanced rendering features key to path-tracing performance and the use of AI in games.
We have a handful of applications available to measure, to a certain extent, DirectX ray-tracing. Below, the results for the Port Royale DX-Raytracing test. The results below are reference card ...
A passion projects that has been going on for a while with the goal of bringing at least interactive path-tracing to everyone in unity, regardless of their hardware After you first install TrueTrace, ...
This prototype implements Leak Tracing, a hybrid algorithm that combines filterable shadow maps with ray tracing to produce pixel-perfect shadows. Selective ray tracing is employed in regions where ...