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The tool uses a C# implementation of the Ramer Douglas Peucker Algorithm to smooth the polylines and reduce the number of paths created by a Polygon Collider in Unity. Contributions to the project are ...
Abstract: This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically ...
#OctopusEffects, #aftereffects In this tutorial mainly use Shape Layer. With this tutorial you can create sticky effect of water drops, 2D wave effect of water surface, water splash effect.. Timestamp ...
Abstract: For the first time, this paper reports a split accelerated degradation test platform (S-ADTP) without any on-chip sensor, which can accurately evaluate the degradation characteristics of 2D ...