Microsoft officially launches Shader Execution Reordering in DXR 1.2, claiming up to 90% higher performance on Intel Arc B-Series GPUs in a new tech demo.
The latest DirectX release standardizes advanced rendering features key to path-tracing performance and the use of AI in games.
We have a handful of applications available to measure, to a certain extent, DirectX ray-tracing. Below, the results for the Port Royale DX-Raytracing test. The results below are reference card ...
Microsoft is setting about improving the PC gaming experience with renewed vigor. In a blog post published this week, the brand said it will spend the new year focusing on enhancing the features that ...
Here’s what the 3DMark DirectX Raytracing Feature Test looks like running on a GeForce RTX 2080 Ti. Trump removes nearly 30 career diplomats from ambassadorial positions Saturday Night Live mocks ...
For years now, Valve has been slowly improving the capabilities of the Proton compatibility layer that lets thousands of Windows games work seamlessly on the Linux-based SteamOS. But Valve’s ...
Hardware A fraction of the most popular PC games over the past year use hardware-level ray tracing, which is far fewer than I'd predict just 24 months ago Hardware The latest Steam beta lets you give ...
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Nvidia’s RTX Neural Texture Compression (NTC) has taken a big leap forward thanks to Microsoft’s DirectX Cooperative Vector support in the latest DirectX Raytracing 1.2 update. Early tests show a ...
Ray tracing and path tracing sound similar — and technically, they are. Both methods simulate how light travels in a 3D environment, but the way they work and the results they produce are completely ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.