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In a recent interview with Game Rant, Baby Steps' development team discussed why they did not want multiple systems to make the game more complicated.
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It includes buttons, a circuit board, and cables (or 'harnesses', according to machine translation) to connect the two. So it ...
Game Rant chats with Baby Steps’ developers about how open-ended exploration, mercy, and player freedom shape Nate’s journey in the walking sim.
Creative Bloq on MSN
Why 2D game art is thriving in 2025, and how you can do it too
Something is enduring about pixel art that keeps drawing us back. A handful of coloured squares shouldn’t have much power, ...
Ashes of the Singularity 2 developer Oxide Games explains how its environments, both hand-crafted and procedural, bring tactics to life.
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