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In a recent interview with Game Rant, Baby Steps' development team discussed why they did not want multiple systems to make the game more complicated.
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It includes buttons, a circuit board, and cables (or 'harnesses', according to machine translation) to connect the two. So it ...
Game Rant chats with Baby Steps’ developers about how open-ended exploration, mercy, and player freedom shape Nate’s journey in the walking sim.
Something is enduring about pixel art that keeps drawing us back. A handful of coloured squares shouldn’t have much power, ...
Ashes of the Singularity 2 developer Oxide Games explains how its environments, both hand-crafted and procedural, bring tactics to life.