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Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
The cross-platform game engine company, a pillar of the industry, reverts to its previous pricing structure with new cost adjustments effective January 2025.
Unity Software is abandoning its "runtime fee" pricing policy, nearly a year after its announcement sparked considerable backlash from the videogame developer community.
Unity, the company behind the popular game development platform of the same name, announced it would change its controversial runtime fee policy after a wave of backlash from indie game developers ...
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A year after outraging developers, blowing up its reputation, and ...
A year after announcing a new "Runtime Fee" pricing scheme that outraged large swaths of the game development community and ultimately led to the resignation of then-CEO John Riccitiello, Unity ...
Unity (U) on Runtime Fees: the impact of this business model change to have minimal benefit in 2024 The controversial Runtime Fees aren't expected to be a boon for Unity next year.
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