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In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
This is part two of a series demonstrating how to create an FPS for Android with Unity. This part looks at mobile controls, 3D terrain and moving targets.
With C# scripting, Unity provides a robust framework for creating interactive and dynamic gameplay experiences, with integrated MonoDevelop IDE, which has powerful debugging tools, ensuring that ...
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