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Along with the provisional release of the specification, Microsoft is releasing an OpenXR runtime for testing, which can enable OpenXR content compatibility with Windows Mixed Reality headsets.
Khronos releases OpenXR 0.90 provisional specification, a royalty-free, open standard that provides access to AR and VR platforms and devices.
Microsoft is bringing the recently ratified OpenXR standard to its Windows Mixed Reality platform.
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has ...
The OpenXR API runs on top of the runtime system developed by the AR/VR vendor and dealing with functionality like distortion correction, display output, coordinate system unification, etc.
We were proud to demo our OpenXR runtime at SIGGRAPH [graphics conference] last year, and we're dedicated to supporting the launch of OpenXR this year on Windows Mixed Reality and HoloLens 2 ...
We plan to provide runtime support for apps built on OpenXR 1.0 on the Rift and Quest platforms,” said Nate Mitchell, Oculus Co-founder and head of VR product, Facebook.
The new specification can be found on the Khronos website and is released in provisional form to enable developers and implementers to provide feedback at the OpenXR forum." And following the release ...
The Khronos Group has released the OpenXR 0.90 spec for royalty-free standards related to augmented reality (AR) and virtual reality VR devices.