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John Balestrieri today announced the first public release of the SuperSpriteSurface framework for REALbasic developers. SuperSpriteSurface (SSS) is “a class framework for REALbasic developers that ...
6-cluster Power Consumption & Performance Efficiency Enhanced Series6XT 3D/2D/Compute GPU including OpenGL ES 3.0 IP 2-cluster Power Consumption & Performance Efficiency Enhanced Series6XT ...
John Balestrieri today announced that the open beta period for SuperSpriteSurface 1.0 has concluded and the first official release is now available. SuperSpriteSurface is a middleware solution that ...
An API (Application Programming Interface) is a set of subroutine definitions, communication protocols, and tools that are used for building software. Open Graphics Library (OpenGL) is a ...
S3 Graphics brings 3D applications to life with fully programmable OpenGL® 3.0 API and GLSL 1.3 shading language support in latest beta driver release Fremont, California, December 2, 2008 - S3 ...
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