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We discuss the main concepts behind event-driven programming, which, after object-oriented programming, is another fundamental stepping stone in understanding modern embedded software.
An event-driven architecture (EDA) defines a methodology for designing and implementing applications and systems in which events transmit between loosely coupled software components and services.
Event-driven state machines are typically safer, but input-driven state machines also have their place. For example, in computer games or robotics applications, the event discovery strongly depends on ...
What’s perhaps most interesting about Drasi’s approach to event-driven computing is its support for what, in the past, would have been many different event management tools.
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