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I'm trying to reverse engineer the distinctive look of classic RTS games and CRPGs. It's the isometric view, it's the sprites, and it's the over-designed, semi screen-filling menus and interaction ...
Some may tell you the RTS is dead. Perhaps they should look again. Rogue Command takes some of the spice from deck builders like Slay the Spire and places it alongside the real-time thrill of ...