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That’s simple enough, and helpful. 1 Roblox is a Robux business, selling the in-game currency in either discrete chunks, or on a subscription basis.
In other words, Roblox can count on massive revenue growth over the next couple of years as this year's Robux orders work their way through the revenue recognition period.
Why such a large discrepancy between bookings and sales? Because when Roblox sells users Robux, it can't recognize that as revenue until the users spend those Robux on something.
Gaming platform Roblox, which has seen a surge of use due to the coronavirus pandemic, now has more than 150 million monthly active users, up from the 115 million it announced in February before ...
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