Meta has announced that its social virtual world, Horizon Worlds, will shift toward a mobile-first experience, loosening its ...
Meta spent about $90B on metaverse projects, yet mainstream users stayed away. VR offices did not beat Teams or Zoom ...
Meta is shifting Horizon Worlds away from VR and focusing almost entirely on mobile to reach a much larger audience. The post ...
There's no shying away from artificial intelligence (AI). It's everywhere. Today, integrating AI into metaverse development isn’t just a trend—it's a transformative shift offering tangible business ...
It is reported that the global metaverse market was valued at $105.40 billion in 2024 and is expected to grow at a compound annual growth rate (CAGR) of 46.4% between 2025 and 2030, reaching $936.57 ...
“Metaverse” has become the buzzword of the year, with multiple ventures launching their versions of the blockchain-based virtual worlds. While the concept had existed since the days of “Second Life,” ...
The legacy web developer and internet browser Mozilla announced its acquisition of Active Replica as part of its Hubs creator ecosystem to enhance digital experiences. The web developer Mozilla, ...
On Sept. 30, Charles Onstott and I held a capture meeting at CALIBRE Systems. It wasn’t like our other capture meetings because we held it in the metaverse. CALIBRE Chief Technology Officer Charles ...
Following the completion of its acquisition by Schneider Electric, Aveva is placing a great deal of emphasis on the industrial metaverse as the goal of its plan to create an end-to-end, artificial ...
The ingredients of a metaversal existence have been in the making for some time. For example, virtual reality (VR) headsets, one of the access points for experiencing the metaverse, have been in ...
The idea that you could make a major title on such a shoestring budget is laughable. Today’s video games cost as much as Hollywood blockbusters to produce. EA’s Call of Duty: Modern Warfare 2 ...