After introducing interrupts and the foreground/background architecture, I am finally ready to tackle the concept of a Real-Time Operating System (RTOS). In this first lesson on RTOS (commonly ...
The proper use of an embedded MCU's low-power/sleep modes is critical to a design's success. In today's world of battery-operated devices, the proper use of the low-power/sleep modes provided in most ...
Different tasks in an embedded system typically must share the same hardware and software resources or may rely on each other in order to function correctly. For these reasons, embedded OSs provide ...
Performance is a topic that never strays far from the mind of most embedded systems developers. However, relatively speaking, many of us have it easy. We develop soft real-time systems in which a few ...
Potentially substantial performance gains from the use of multithreading and multiprocessing architectures have captured the attention of designers of consumer devices and other electronic products.
What’s the biggest difference between writing code for your big computer and a microcontroller? OK, the memory and limited resources, sure. But we were thinking more about the need to directly ...
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