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At the core of video game graphics is a process called rendering. Rendering is the process of converting 3D models, textures, and lighting effects into 2D images that can be displayed on your screen.
Swerve Client Version 2.2, the industry’s first graphics engine to implement M3G 1.1, is now available for licensing. M3G 1.1 is the latest version of the open standard for Java 3D graphics, ...
At its spring Graphics Technology Conference (GTC) this week, Nvidia demonstrated a new approach to inverse rendering -- the process of reconstructing 3D scenes from a handful of 2D images.