LONDON--(BUSINESS WIRE)--Technavio analysts forecast the e-learning market in GCC to grow at a CAGR of close to 14% during the forecast period, according to their latest market research report. The ...
AllenComm — a leading provider of innovative, effective learning experiences — is named by eLearning Industry as one of the Top eLearning Gamification Companies for 2025, earning a five-star rating.
The following article was posted on the Knowledge@Wharton website on February 11, 2014. In 2011, a game called Foldit caused a sensation by solving a decades-old scientific mystery in just three weeks ...
This report presents a comprehensive overview, market shares, and growth opportunities of E-Learning Gamification market by product type, application, key manufacturers and key regions and countries.
Gamification is often viewed as a magic pill that makes people more motivated, engaged, and able to retain the information they are learning. The concept has exploded in popularity over the past ...
Five years ago, gamification was the new marketing buzzword. However, as it caught on, its meaning fell off. Companies “gamified” everything for sales. Albertsons and Safeway created a lottery game ...
At its core, public health is about driving healthy behavior changes by building awareness, meeting people where they are, ...
For most employees, compliance training is the Brussels sprouts on the kid’s plate of working life. Everyone knows it’s good for you — one mistake could lead to violations, accidents, reputation ...