Having animals walking and talking like people in animation is a fairly common occurrence, but Flow director Gints Zilbalodis wanted to focus on immersing the viewer in a fully animal perspective.
This post is in response to When Children Play, They Follow the Golden Rules of Fairness By Peter Gray Ph.D. Twelve years ago, I published a kid's book called Animals at Play: Rules of the Game. I was ...
Natalie (She/Her) is a writer and game design enthusiast hailing from way-too-sunny Los Angeles. She loves to dissect game narrative and analyze mechanics, but she doesn’t even want to think about how ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results