Having animals walking and talking like people in animation is a fairly common occurrence, but Flow director Gints Zilbalodis wanted to focus on immersing the viewer in a fully animal perspective.
This post is in response to When Children Play, They Follow the Golden Rules of Fairness By Peter Gray Ph.D. Twelve years ago, I published a kid's book called Animals at Play: Rules of the Game. I was ...
Natalie (She/Her) is a writer and game design enthusiast hailing from way-too-sunny Los Angeles. She loves to dissect game narrative and analyze mechanics, but she doesn’t even want to think about how ...